Gets or sets the X (first) component of the vector.
Gets or sets the Y (second) component of the vector.
Gets or sets the Z (third) component of the vector.
Static XAxisGets the value of the vector with components 1,0,0.
Static YAxisGets the value of the vector with components 0,1,0.
Static ZAxisGets the value of the vector with components 0,0,1.
Static ZeroGets the value of the vector with components 0,0,0.
Gets a value indicating whether or not this is a unit vector. A unit vector has length 1.
Gets a value indicating whether the X, Y, and Z values are all equal to 0.0.
Computes the length (or magnitude, or size) of this vector.
Determines whether a vector is parallel to another vector
Another vector to compare.
Static AddStatic AddStatic CreateStatic CreateStatic CrossComputes the cross product (or vector product, or exterior product) of two vectors. This operation is not commutative.
A new vector that is perpendicular to both a and b, has Length == a.Length * b.Length * sin(theta) where theta is the angle between a and b. The resulting vector is oriented according to the right hand rule.
Static DistanceStatic DivideStatic DotStatic EqualsStatic InterpolateStatic IsDetermines whether a vector is parallel to another vector
ParallelIndicator
Static IsStatic MultiplyStatic ReverseStatic SubtractStatic UnitizeStatic VectorGenerated using TypeDoc
Represents the 3d vector in three-dimensional space.